I meant to post this last week, but never got around to it - someone on the internet hates me! I'm actually strangely touched - this is the closest to an actual flame I've ever recieved. I'm somewhat tempted to try and shatter this girl's world view that 1) bisexual = gay (and that one same-sex crush makes you so, which I think is all I mentioned in the story - although my Leon is actually a really repressed straight-leaning bisexual) and 2) bisexual and gay men obviously cannot be jocks/boy scouts/nightclub bouncers/quintissential Nice Guys, but it's not really worth the effort.
I've also finally had time this week to pick up DDS1 again - currently doing the good old 'string of sidequests and power-leveling before the end of the game' deal, although it's actually rather enjoyable - for some reason I tend to have a lot of fun dungeon crawling in these games. The really interesting thing I've been noticing is the difference between my battle strategy here and in Nocturne. In Nocturne, I tended towards mostly physical attacks and healing magic, with just a touch of support stuff thrown in here and there - my end-game party was the demifiend with mostly physical skills and some healing magic, and fairly balanced stats, along with Red Rider, Black Rider, and Dante.
In DDS, I've been going a lot more magically offensive - Serph has had his magic stats upped, and is usually running high level fire spells with some ice spells as back-up, Argilla is my support, with healing magic and a ton of stats-boosting skills (although I'm going to get her some high-level offensive spells, I think, her magic stat is really high), and Heat, who has mostly physical-boost skills and does the brute-force thing. This seems to be working out pretty well for me, as far as party balance goes. Not really any plot bits to comment on, as it's all sidequests at the moment - that stuff'll probably come later.
I've also finally had time this week to pick up DDS1 again - currently doing the good old 'string of sidequests and power-leveling before the end of the game' deal, although it's actually rather enjoyable - for some reason I tend to have a lot of fun dungeon crawling in these games. The really interesting thing I've been noticing is the difference between my battle strategy here and in Nocturne. In Nocturne, I tended towards mostly physical attacks and healing magic, with just a touch of support stuff thrown in here and there - my end-game party was the demifiend with mostly physical skills and some healing magic, and fairly balanced stats, along with Red Rider, Black Rider, and Dante.
In DDS, I've been going a lot more magically offensive - Serph has had his magic stats upped, and is usually running high level fire spells with some ice spells as back-up, Argilla is my support, with healing magic and a ton of stats-boosting skills (although I'm going to get her some high-level offensive spells, I think, her magic stat is really high), and Heat, who has mostly physical-boost skills and does the brute-force thing. This seems to be working out pretty well for me, as far as party balance goes. Not really any plot bits to comment on, as it's all sidequests at the moment - that stuff'll probably come later.
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